Actualizado August 2026

Patch Notes 2026

Esta página documenta updates verificados de SCP Architect X de ciclos beta 2026, centrados en las anomalías SCP-067 y SCP-216, el VIP pack y correcciones quality-of-life que afectan el ritmo de research y los ingresos de la facility. Las patch notes aquí enfatizan el impacto en gameplay: qué reconstruir, repriorizar en research o retestar tras iniciar sesión post-update. Se excluyen filtraciones no verificadas y datamines especulativos.

SCP-067 — The Pen and Ink

SCP-067 añade un ángulo de anomalía creativa a las testing rooms: una entidad contenida ligada a mecánicas de escritura e ilustración que genera research value con staffing adecuado. El placement sigue al inicio flujos Safe-class estándar — secure chamber, conexión de scientist desk vía red triangle linker, asignación de laptop — pero los perfiles de payout premian programación de tests constante en lugar de spam de clics.

Los diseñadores de facility deberían ubicar SCP-067 cerca de rutas de scientist de alto tráfico para minimizar idle time entre tests. Como las interacciones temáticas de tinta pueden activar animation states únicos, deja holgura en tiles adyacentes para que el pathfinding del staff no clip furnishings. El ingreso compite con otros SCP Safe mid-tier; 067 es una sólida expansión early cuando power base y cobertura de medbay son estables.

Combina unlocks de SCP-067 con research que mejore throughput de scientists antes de perseguir infraestructura cara de Euclid capture. Si un parche ajusta payouts por test, consulta la tier list de ingresos SCP en lugar de asumir valores de la semana de lanzamiento.

SCP-216 — The Safe

SCP-216 introduce una anomalía temática de contenedor con mecánicas de secure storage y ciclos de controlled access. Atrae a jugadores que optimizan flujos de ingresos predecibles: los tests de 216 enfatizan fiabilidad sobre picos explosivos de profit. Los requisitos de chamber pueden incluir tiers de puerta reforzada o staffing de security adicional según tu ruleset de layout en beta.

Las research gates de 216 suelen seguir inversiones en infraestructura Euclid. Asegura pipelines de wilderness capture y upgrades de containment operativos antes de dedicar floor space; security insuficiente aumenta riesgo de breach cuando eventos Keter-adjacent encadenan con alas understaffed. Los layouts multi-floor se benefician de colocar 216 en floors con security stations dedicadas y proximidad a medbay.

Vigila patch notes por modificadores de cooldown o riesgo. Los SCPs contenedor suelen recibir balance passes cuando los desarrolladores abordan AFK farming. El juego legítimo — rotar staff, mantener needs meters, responder a riots — sigue siendo el enfoque sostenible.

VIP Pack y economía cosmetic

El VIP pack 2026 agrupa mejoras cosmetic — decoraciones premium, señalización de marca o temas de facility — con perks de conveniencia opcionales que no sustituyen skill de progresión core. Los cosmetics validan expresión creativa para creadores que hacen tours de facility sin exigir compra para tasas de ingreso competitivas.

Verifica contenidos del pack en la UI de la Roblox store antes de comprar; los listados beta a veces renombran bundles entre builds. Los ítems VIP no deberían afectar la matemática de SCP tests de forma pay-to-win; si un parche boostea payouts por error en furnishings VIP, espera hotfix reversals. Los free players confían en códigos, layouts eficientes y gamepasses solo con ROI claro, como x2 Testing Profits tras baseline income estable.

  • SCP-067: ingresos steady de research Safe-class con tests ink-themed
  • SCP-216: anomalía contenedor fiable para alas mid-game
  • VIP pack: monetización centrada en cosmetics con transparencia de perks
  • Correcciones continuas a NPC needs, linking y respuesta de UI

Correcciones generales y balance

Parches de soporte en 2026 abordaron anomalías de NPC need drain, fallos de conexión red triangle en tiles multi-floor y displays incorrectos de bonus promedio en pestañas de foundation management. Tras actualizar, recarga private servers para refrescar scripts de simulación de staff.

Economy passes ajustaron curvas de starting cash junto a códigos promocionales como verifiedLetsGo y recompensas por hitos. Si el ingreso se siente distinto en un save nuevo, compara códigos activos y costes de research con notas archivadas en la página de expired codes.

Optimizaciones de rendimiento apuntan a facilities con decenas de objetos colocados. Consolidar amenities duplicadas y enrutar power con eficiencia sigue siendo buena práctica del jugador aunque updates del engine mejoren frame rates.

Patch Notes 2026 video guide

July 2026 — Third & Fourth Floors, Cold War Props

The July 2026 content pass expanded vertical building beyond the original two-floor ceiling that frustrated tower architects during beta. Community facility tours and Pocket Tactics patch roundups confirm third- and fourth-floor construction is now supported once Multiple Floors research completes—Stack Shift+E / Page Up shortcuts reach Z-levels three and four, and stacked elevator shafts remain the preferred transit hub for Class-D and scientist paths.

Alongside floor expansion, developers shipped a Cold War prop pack and refreshed decoration catalog entries: filing cabinets, shelving clusters, potted plants, and abandoned-wing aesthetics featured in showcase embed CEuJCpCrNgQ. These props are cosmetic-first—they do not replace Lab Stations or medbay tiles—but they help directors roleplay maintenance offices, archival wings, and dim containment corridors without modding.

Plan amenity duplication before adding floors three and four. Beta NPC hunger, energy, and bathroom meters apply per staff member on every Z-level; a rooftop SCP wing without elevator-linked cafeterias triggers riots downstairs faster than the new floor space adds income. Read our multi-floor layouts guide for tower blueprints updated for July vertical limits.

  • Third and fourth floors unlocked after Multiple Floors research
  • Cold War prop pack: shelves, cabinets, plants, vintage signage
  • Stacked elevators recommended for 3+ floor towers
  • Per-floor cafeteria and medbay coverage required under NPC needs

July 2026 — Visit Milestones & Code Rotation

July trackers briefly listed 5mVisitz and verifiedLetsGo as dual 500,000 Money rewards. By mid-August 2026 both strings failed community sweeps (Pocket Tactics August 16) and are archived on our expired codes page. YouTube titles that still advertise them are discovery-only—not live redemption lists.

Code drops continue to follow CCU milestones, patch days, and compensation events rather than a fixed calendar. Bookmark the active codes page and official Discord; the first hours after a drop matter most for funding Tesla research and Lab Stations.

Mid-June and July update videos summarize UI tweaks and anomaly additions when official threads scroll away. Use our video guides hub, then verify mechanical claims here before rebuilding wings.

August 2026 — Live Status Sync

As of August 19, 2026 there are no active promotional codes. The August 9 experience update noted by player-count trackers did not ship a public cash code. Facility directors should fund SCP-005 loops and Tesla Gates research from earned income while watching Discord for the next drop.

Content priority this cycle: dedicated SCP-079 and SCP-008 Euclid pages, janitors & cleanliness staffing guide, Advanced Customization gamepass guide, plus earlier August detail pages for SCP-005/999/173/049 and Tesla/turrets. Keter roster pages (SCP-035, SCP-409) remain endgame references after the $500,000 research gate.

If a third-party list still shows weAreBack!!!!, 5mVisitz, or verifiedLetsGo as working, trust in-game Submit failures over aggregator badges. Also ignore invented strings such as FREECELL or SITEBOOST that never appeared in Discord pins—report durable multi-server failures so this wiki can keep the active list empty until a real string lands.

  • No active codes (checked August 19, 2026)
  • New wiki pages: SCP-079, SCP-008, janitors guide, Advanced Customization
  • Retest Euclid breach corridors after mid-July 173/049 reworks
  • Fund security research from Safe income until the next code drop

Mid-July 2026 — Four New SCPs, Janitors & Build Tools

Community update embed qWTLgAB6770 documents the mid-July 2026 patch—the largest July content drop after floor expansion and Cold War props. Four anomalies joined or refreshed the vendor roster: SCP-185, SCP-062, a reworked SCP-079, and structure SCP-4471-01 (breach/blast shelter). SCP-173 and SCP-049 received mechanical reworks alongside new prop categories—tables and trusses—for industrial wing aesthetics.

Staffing expanded with janitors as a dedicated cleanliness role tied to new furnishing slots, reducing reliance on maintenance closets alone during heavy Class-D testing. Two free fence skins shipped for perimeter customization without Robux spend. The Advanced Customization gamepass adds light color controls, mirror mode for symmetric wings, and blueprint saving—distinct from the older Advanced Building pass and aimed at creative directors streaming facility tours.

Treat vendor prices and per-test income as save-specific until you screenshot the Profit tab after logging in post-patch. Our dedicated SCP-185, SCP-062, SCP-079, SCP-008, SCP-173, SCP-049, janitors, Advanced Customization, and breach shelter guides translate showcase claims into containment checklists without datamined stat leaks.

  • SCP-185 — new anomaly (see SCP-185 guide)
  • SCP-062 — new anomaly (see SCP-062 guide)
  • SCP-079 — Euclid refresh with Tesla-hack risk (see SCP-079 guide)
  • SCP-008 — ultra Euclid prestige (~$400k; see SCP-008 guide)
  • SCP-4471-01 — breach/blast shelter structure
  • Janitors, tables, trusses, two free fence skins
  • Advanced Customization: light color, mirror mode, blueprints
  • SCP-173 and SCP-049 mechanical reworks

Late July 2026 — Keter Roster & Showcase Signals

Community facility showcase videos and legacy SCP Architect wiki cross-checks highlight expanded Keter interest for directors who already finished Euclid wings. Reported Keter-tier entries include SCP-035 (Possessive Mask, often vendor-purchasable after the $500,000 Keter research gate), SCP-409 (Contagious Crystal, high-risk crystal containment), and returning prestige captures such as SCP-106 and SCP-280 from the original game lineage.

Treat vendor prices and per-test income as save-specific until you screenshot the Profit tab. Beta tuning can diverge from fan wiki tables copied across aggregators. Our dedicated SCP-035 and SCP-409 guides translate community reports into containment checklists without claiming datamined stats.

Facility showcase embed CEuJCpCrNgQ demonstrates mid-2026 prop additions—including wardrobe hazards tied to SCP-025 Safe-class placement—while Keter wings remain endgame content. Pair video tours with the Keter class hub and income tier list before spending cash on prestige purchases while codes are offline.

  • SCP-035 — mask anomaly; Task Force and Tesla Gates strongly recommended
  • SCP-409 — crystal Keter; isolation wing and medbay redundancy
  • SCP-025 — Safe wardrobe hazard featured in July showcase clips
  • Verify all pricing in Profit tab after Keter research unlocks

Preguntas frecuentes

¿Cuándo se añadieron SCP-067 y SCP-216?

Ambas anomalías aparecieron en content drops beta 2026 documentados aquí. Las fechas exactas varían por rollout de server; revisa anuncios de Discord para timestamps precisos.

¿El VIP pack es necesario para progresar?

No. Es principalmente cosmetic. La progresión core sigue siendo alcanzable con gameplay, códigos y diseño eficiente de facility.

¿Las patch notes aplican retroactivamente a saves antiguos?

Los cambios de balance suelen aplicarse al cargar un save tras parchear. Los layouts permanecen, pero ingresos y costes de research pueden diferir.

¿Dónde reportar bugs tras un parche?

Usa Discord oficial o el hilo DevForum con pasos de reproducción, plataforma y tipo de server para máxima visibilidad del desarrollador.