Actualizado July 2026
Resumen anomalías SCP Architect X
Anomalías = motores de ingresos. Contener, conectar, Class-D + scientists, payouts por test. Tres clases con costes, research, riesgo y profit distintos. Del SCP-005 al Keter endgame.
Cómo generan ingresos
Min. 1 Class-D + 1 scientist. Celda, laptop triángulo rojo, pathing desde Zones y Lab Stations. Tests auto con needs OK → Gross Profit.
Escala con tier, eficiencia staff, bonuses. Distancia caminar = impuesto oculto. Server racks multiplican Intel después.
Safe-Class
Única clase sin research unlock. Barato en vendor. SCP-005 ($1.500), SCP-999 ($1.000 Wilderness).
Safe ≠ inofensivo MP. 2–3 Safe antes de rush Euclid.
Euclid-Class
Research $40.000, 1 h. Wilderness tras Transport ($45.000). SCP-018–SCP-008. SCP-173/049/347 = capture.
Mid-game backbone. Guía Euclid antes de SCP-087/119 sin Task Force.
Keter-Class
Gate $500.000, 1,5 h. SCP-4636 techo $500.000. Un breach puede borrar horas.
Tras Tesla Gates ($100.000), Task Force, needs estables. Prestige, no rush.
Comparación clases
Safe financia research, Euclid escala revenue, Keter peak payout/riesgo. Staff + furnishings, no SCP caros idle.
- Safe — Sin research clase
- Euclid — $40.000 research; Wilderness
- Keter — $500.000 research
- Todas — Min 1 Class-D + 1 Scientist
- Conexión — Triángulo rojo desk
Multijugador y slots
Seis sites, slots independientes. Progresión por slot. Tags de clase ayudan visitantes.
- Safe — No class research required; buy or capture low-cost anomalies
- Euclid — Requires $40,000 research; most Wilderness captures; mid-high ROI
- Keter — Requires $500,000 research; highest costs and containment demand
- All classes — Minimum 1 Class-D + 1 Scientist per active test chain
- Connection — Red triangle desk links required for automated research payouts
Multiplayer Sites and Save Slots
Each of the six foundation sites on a server uses the same base terrain but independent save slots—nothing transfers between slots automatically. Anomaly class knowledge still applies: a Safe-heavy Site Director on one slot can experiment on another with Euclid capture practice without risking the main economy. When visiting multiplayer servers, anomaly class tags help guests understand which wings are safe to tour versus which require escort.
Plan class progression per slot, not per account. A creative slot might ignore Keter entirely while a grind slot rushes Foundation Technologies. The class system is flexible enough to support both playstyles if you respect staffing minimums on each save.
Preguntas frecuentes
¿Staff por anomalía?
Min 1 Class-D + 1 scientist; más tests = más stations/zones.
¿Euclid sin research?
No — Euclid Class Anomalies primero.
¿Comprar o capturar?
Safe en vendor. Euclid/Keter humanoides en Wilderness — Foundation Transport.
¿Clase principiantes?
Safe hasta Multiple Floors + Euclid. SCP-005 y SCP-999.