Actualizado July 2026
Furnishings y costes de estaciones
Capa hardware del staffing. Labs→scientists, Medbays→doctors, Security/Armories→disturbios. Prioridades día 1 vs mid-game.
Furnishings core
Lab Station $1k = 1 scientist. Test Subject Zone $2.5k = 2 Class-D cerca de labs/celdas.
Par antes SCP-005, duplica con ingreso Safe.
Medical, security, maintenance
Medbay $1.25k Health. Security $1.5k Safety. Maintenance $750 Clean. Cafeteria $1.25k x8. Armory $30k Task Force late.
Tabla costes
Planifica con profits Safe.
- Maintenance Closet — $750 — 1 Maintenance
- Lab Station — $1.000 — 1 Scientist
- Medbay — $1.250 — 1 Doctor + 2 tratamientos
- Cafeteria — $1.250 — hasta 8 personnel
- Security Station — $1.500 — 2 Security
- Test Subject Zone — $2.500 — 2 Class-D
- Armory — $30.000 — 2 Task Force
Prioridad placement
Día 1: Lab, Test, Maintenance, Cafeteria. Semana 1: pares/anomalía, Medbay, Security pre-Euclid. Build (B) antes hire.
Cafeteria y Armory
Cafeteria en cruces — sin ella, disturbios. Armory tras Transport, antes SCP-173.
Orden build ejemplo
0–30 min Lab/Test/Maintenance. 30–60 cafeteria + 2. Lab. 2–4h medbay/security placeholder. 4h+ Armory reservado.
Bonuses economics
Maintenance→Clean, Security→Safety, Medbay→Health, Labs→gross via tests.
Preguntas frecuentes
¿Coste Lab Station?
$1.000, 1 scientist.
¿Furnishing más caro?
Armory $30.000.
¿Un Medbay para todo?
1 doctor, 2 slots — varios en alas Euclid/Keter.
¿Bonuses Clean/Safety/Health?
Sí — multiplicadores en economics paycheck.