Actualizado July 2026

Furnishings y costes de estaciones

Capa hardware del staffing. Labs→scientists, Medbays→doctors, Security/Armories→disturbios. Prioridades día 1 vs mid-game.

Furnishings core

Lab Station $1k = 1 scientist. Test Subject Zone $2.5k = 2 Class-D cerca de labs/celdas.

Par antes SCP-005, duplica con ingreso Safe.

Medical, security, maintenance

Medbay $1.25k Health. Security $1.5k Safety. Maintenance $750 Clean. Cafeteria $1.25k x8. Armory $30k Task Force late.

Tabla costes

Planifica con profits Safe.

  • Maintenance Closet — $750 — 1 Maintenance
  • Lab Station — $1.000 — 1 Scientist
  • Medbay — $1.250 — 1 Doctor + 2 tratamientos
  • Cafeteria — $1.250 — hasta 8 personnel
  • Security Station — $1.500 — 2 Security
  • Test Subject Zone — $2.500 — 2 Class-D
  • Armory — $30.000 — 2 Task Force

Prioridad placement

Día 1: Lab, Test, Maintenance, Cafeteria. Semana 1: pares/anomalía, Medbay, Security pre-Euclid. Build (B) antes hire.

Cafeteria y Armory

Cafeteria en cruces — sin ella, disturbios. Armory tras Transport, antes SCP-173.

Orden build ejemplo

0–30 min Lab/Test/Maintenance. 30–60 cafeteria + 2. Lab. 2–4h medbay/security placeholder. 4h+ Armory reservado.

Preguntas frecuentes

¿Coste Lab Station?

$1.000, 1 scientist.

¿Furnishing más caro?

Armory $30.000.

¿Un Medbay para todo?

1 doctor, 2 slots — varios en alas Euclid/Keter.

¿Bonuses Clean/Safety/Health?

Sí — multiplicadores en economics paycheck.