Actualizado August 2026

Furnishings y costes de estaciones

Capa hardware del staffing. Labs→scientists, Medbays→doctors, Security/Armories→disturbios. Prioridades día 1 vs mid-game.

Furnishings core

Lab Station $1k = 1 scientist. Test Subject Zone $2.5k = 2 Class-D cerca de labs/celdas.

Par antes SCP-005, duplica con ingreso Safe.

Medical, security, maintenance

Medbay $1.25k Health. Security $1.5k Safety. Maintenance $750 Clean. Cafeteria $1.25k x8. Armory $30k Task Force late.

Tabla costes

Planifica con profits Safe.

  • Maintenance Closet — $750 — 1 Maintenance
  • Lab Station — $1.000 — 1 Scientist
  • Medbay — $1.250 — 1 Doctor + 2 tratamientos
  • Cafeteria — $1.250 — hasta 8 personnel
  • Security Station — $1.500 — 2 Security
  • Test Subject Zone — $2.500 — 2 Class-D
  • Armory — $30.000 — 2 Task Force

Prioridad placement

Día 1: Lab, Test, Maintenance, Cafeteria. Semana 1: pares/anomalía, Medbay, Security pre-Euclid. Build (B) antes hire.

Cafeteria y Armory

Cafeteria en cruces — sin ella, disturbios. Armory tras Transport, antes SCP-173.

Orden build ejemplo

0–30 min Lab/Test/Maintenance. 30–60 cafeteria + 2. Lab. 2–4h medbay/security placeholder. 4h+ Armory reservado.

Janitor Stations (Mid-July 2026)

Janitors joined the mid-July update as a dedicated furnishing type for cleanliness coverage beyond single maintenance closets. Hire janitors after placing their stations in build mode, similar to other personnel workflows. They help preserve Clean bonus during heavy SCP-025 or Euclid testing that litters containment wings.

Budget janitor coverage per two floors on vertical sites—maintenance closets alone may not keep pace when mid-July prop density increases tile clutter.

Preguntas frecuentes

¿Coste Lab Station?

$1.000, 1 scientist.

¿Furnishing más caro?

Armory $30.000.

¿Un Medbay para todo?

1 doctor, 2 slots — varios en alas Euclid/Keter.

¿Bonuses Clean/Safety/Health?

Sí — multiplicadores en economics paycheck.