Aktualisiert August 2026
Furnishings & Stations in SCP Architect X
Hardware-Schicht des Staffings. Lab Stations → Scientists, Medbays → Doctors, Security/Armories → Riots stoppen. Kosten, Caps, Clean/Safety/Health.
Core Production Furnishings
Lab Station $1.000 = 1 Scientist, höchste Priorität. Test Subject Zone $2.500 = 2 Class-D, nah an Labs/Cells.
Paar vor SCP-005, dann duplizieren mit Safe-Income.
Medical, Security, Maintenance
Medbay $1.250: 1 Doctor, 2 Treatments, Health bonus. Security $1.500: 2 Guards, Safety. Maintenance $750: Clean. Cafeteria $1.250: 8 Personnel. Armory $30.000: 2 Task Force late.
Kosten-Tabelle
Planung aus Safe-Profits. Standard-Placement vor Cosmetics.
- Maintenance Closet — $750 — 1 Maintenance
- Lab Station — $1.000 — 1 Scientist
- Medbay — $1.250 — 1 Doctor + 2 Treatments
- Cafeteria — $1.250 — bis 8 Personnel
- Security Station — $1.500 — 2 Security
- Test Subject Zone — $2.500 — 2 Class-D
- Armory — $30.000 — 2 Task Force
Placement-Priorität
Tag 1: Lab, Test Zone, Maintenance, Cafeteria. Woche 1: Paare pro Anomalie, Medbay, Security vor Euclid. Mid: Medbays an Euclid, Armories vor Capture.
Build (B) vor Staff-Hire.
Cafeteria & Armory
Cafeteria $1.250/8 — Hunger-Investment an Kreuzungen. Wing ohne erreichbare Cafeteria → Riots.
Armory $30k nach Transport, vor SCP-173. Nicht spammen.
Beispiel Build-Order
0–30 min: Lab, Test, Maintenance. 30–60: Cafeteria + 2. Lab für SCP-005. 2–4h: Medbay, Security placeholder. 4h+: Armory-Footprint reserviert.
Furnishings & Economics Bonuses
Maintenance→Clean, Security→Safety, Medbay→Health, Labs→Gross via Tests. Nur Test Zones ohne Rest = Gross up, Final flat.
Janitor Stations (Mid-July 2026)
Janitors joined the mid-July update as a dedicated furnishing type for cleanliness coverage beyond single maintenance closets. Hire janitors after placing their stations in build mode, similar to other personnel workflows. They help preserve Clean bonus during heavy SCP-025 or Euclid testing that litters containment wings.
Budget janitor coverage per two floors on vertical sites—maintenance closets alone may not keep pace when mid-July prop density increases tile clutter.
Linking Furnishings to Economics Bonuses
Each furnishing type maps to a paycheck multiplier line on the economics report. Maintenance closets feed Clean bonus, security stations feed Safety bonus, medbays with doctors feed Health bonus, and Lab Stations feed gross profits indirectly through tests. Neglecting any chain while spamming Test Subject Zones creates lopsided reports where gross climbs but Final stagnates.
Häufig gestellte Fragen
Lab Station Kosten?
$1.000, exakt 1 Scientist.
Teuerstes Furnishing?
Armory $30.000, 2 Task Force.
Ein Medbay für alles?
1 Doctor, 2 Slots — mehrere an Euclid/Keter-Flügeln.
Clean/Safety/Health?
Ja, Paycheck-Multiplier auf Economics.