Aktualisiert July 2026
Map & Facility Zones
SCP Architect X shippt keine single static World Map wie Open-World RPG. Stattdessen construct Players modular Facility Zones auf buildable Tiles während separate Wilderness Spaces für Euclid Capture Missions accessed werden. Understanding this spatial Split prevents costly Layout Mistakes — confusing Interior Grid Planning with Exterior Capture Routes wastes Research Unlocks und Staff Time.
Foundation Core und Build Grid
Deine Foundation occupies expandable Grid where Tiles accept Floors, Walls, SCP Chambers, Desks, Amenities und Utility Objects. Power Routing implicitly defines viable Zones; Chambers placed far from Power Backbones require Extensions consuming Build Budget. Treat Core as concentric Rings: Utility und Staff Amenities near Center, SCP Wings radiating outward, Security Checkpoints at Wing Entrances.
Multi-Floor Research stacks Grids vertically with Stair or Elevator Connections depending on Beta Build Features. Each Floor needs independent Amenity Coverage under NPC Needs Rules — single Cafeteria on Floor one does not satisfy Floor three Scientists. Map Planning should sketch vertical Amenity Pairs before placing SCPs upstairs.
Foundation Management UI maps logical Zones even if visual Build View lacks Labels. Mentally divide Areas: Testing Wings, Staff Quarters, Security Posts, und Utility Clutter Zones for Generators or Racks.
Support Wings und Service Corridors
Support Zones house Medbays, Cafeterias, Restrooms, Maintenance Closets und Security Stations. Corridor Width affects Riot Propagation — narrow Hallways channel Class-D Unrest directly into SCP Chambers. Service Corridors should bypass public Test Observation Paths where possible.
Personnel Type dictates Zone Adjacency: Doctors near Medbays, Maintenance near high Cleanliness-Loss Furnishings, Security near Class-D Dorm Areas. Item Pages list Furnishing Costs to budget Wing Sizes before opening Build Mode.
Decorative VIP Furnishings from 2026 Packs alter Aesthetics without changing Zone Logic. Place Cosmetics after functional Zoning works; repainting before Planning causes Rework when Amenities must squeeze into tight Tiles.
Wilderness und Euclid Capture Areas
Wilderness Spaces exist outside primary Facility Grid for Euclid Retrieval Gameplay. Access requires Research Unlocks und equipped Staff Teams. Capture Attempts consume Session Time away from idle Test Income — schedule them during stable Facility Periods, not during active Riots.
Route Planning matters: after Capture, Entities transit through Holding Infrastructure before reaching Test Chambers. Missing Holding Tiles forces improvised Paths breaching more often under Beta Pathfinding Edge Cases. Consult Euclid Capture Guide for Squad Loadouts.
Wilderness is not ideal for permanent Base Building in current Beta Iterations. Treat it as Mission Instance tied to Progression rather than second City to decorate.
- Interior Grid: SCP Wings, Desks, Power, Amenities
- Vertical Stacks: per-Floor Amenities und Security
- Wilderness: Euclid Capture Missions post-Research
- Checkpoints: isolate high-risk Anomalies
Map Planning Tips
Screenshot top-down Views after each major Expansion. Beta Patches rarely wipe Saves but frequently nudge Object Sizes or Door Behaviors — Documentation speeds Rebuilds.
Use Facility Checklist Tool to verify Zones before unlocking expensive Research. Mark Medbay, Security und Cafeteria Coverage per Floor explicitly.
When visiting Multiplayer Servers, observe how top Players separate Safe und Euclid Wings. Copy Principles, not exact Dimensions — Tile Unlock Counts differ by Save Progression.
Häufig gestellte Fragen
Gibt es one official Map Image für whole Game?
No single static Map covers both custom Facility und Wilderness Instances. Planning is player-generated on Build Grid.
Wo finden Euclid Captures statt?
In Wilderness Mission Areas accessible after relevant Research, separate from main Facility Tile Grid.
Wie groß kann meine Facility wachsen?
Growth depends on unlocked Floors, Tile Research und Performance Limits. Very large Builds may lag on low-end Devices.
Sollten Safe und Euclid SCPs Wings teilen?
Avoid shared Hallways when possible. Isolated Wings reduce Chain Breach Damage und simplify Security Staffing.