Diperbarui July 2026
Map & Zona Fasilitas
SCP Architect X tidak ship single static world map seperti RPG open-world. Instead, pemain construct zona fasilitas modular di tile buildable sambil akses ruang wilderness terpisah untuk misi capture Euclid. Memahami split spatial ini cegah kesalahan layout mahal — confusing perencanaan grid interior dengan rute capture exterior waste research unlock dan waktu staf.
Foundation Core dan Build Grid
Foundation Anda occupy grid expandable di mana tile accept floor, wall, chamber SCP, desk, amenity, dan objek utility. Power routing implicitly define zona viable; chamber jauh dari backbone power require extension consume budget build. Treat core sebagai cincin konsentris: utility dan amenity staf near center, sayap SCP radiating outward, checkpoint security di entrance sayap.
Riset multi-floor stack grid vertically dengan koneksi tangga atau elevator tergantung fitur build beta. Setiap lantai need cakupan amenity independent under aturan NPC needs — single cafeteria di lantai satu tidak satisfy scientist lantai tiga. Perencanaan map harus sketch pasangan amenity vertical sebelum tempatkan SCP upstairs.
UI foundation management map zona logical meski build view visual lack label. Bagi mental area: sayap testing, kuartal staf, post security, dan zona clutter utility untuk generator atau rack.
Sayap Support dan Koridor Layanan
Zona support house medbay, cafeteria, restroom, closet maintenance, dan security station. Lebar koridor affect propagasi kerusuhan — koridor sempit channel unrest Class-D langsung ke chamber SCP. Koridor layanan harus bypass jalur observasi tes public jika memungkinkan.
Tipe personel dictate adjacency zona: doctor near medbay, maintenance near furnishing high cleanliness-loss, security near area dorm Class-D. Halaman item list biaya furnishing budget ukuran sayap sebelum buka build mode.
Furnishing VIP decorative dari pack 2026 alter estetika tanpa ubah logika zona. Tempatkan cosmetic setelah zoning functional works; repainting sebelum planning cause rework saat amenity must squeeze tile ketat.
Wilderness dan Area Capture Euclid
Ruang wilderness exist di luar grid fasilitas primary untuk gameplay retrieval Euclid. Akses require unlock riset dan tim staf equipped. Percobaan capture consume session time away dari test income idle — schedule during periode fasilitas stabil, not during active riots.
Route planning matters: after capture, entitas transit through holding infrastructure before reaching test chamber. Missing holding tile force path improvised breach more often under edge case pathfinding beta. Konsultasi panduan Euclid capture untuk squad loadout.
Wilderness not ideal untuk permanent base building in current beta iterations. Treat as mission instance tied to progression rather than second city to decorate.
- Grid interior: sayap SCP, desk, power, amenity
- Stack vertical: amenity dan security per lantai
- Wilderness: misi capture Euclid post-research
- Checkpoint: isolasi anomali high-risk
Tips Perencanaan Map
Screenshot view top-down after each major expansion. Patch beta rarely wipe save but frequently nudge ukuran objek atau perilaku pintu — dokumentasi speed rebuild.
Use facility checklist tool verify zona before unlock riset mahal. Mark cakupan medbay, security, dan cafeteria per lantai explicitly.
When visiting server multiplayer, observe how top player separate sayap Safe dan Euclid. Copy principle, not exact dimension — tile unlock count differ by save progression.
Pertanyaan yang sering diajukan
Apakah ada satu gambar map resmi untuk whole game?
No single static map cover both custom facility dan wilderness instance. Planning player-generated on build grid.
Di mana capture Euclid happen?
In wilderness mission area accessible after relevant research, separate from main facility tile grid.
Seberapa besar fasilitas bisa grow?
Growth depend unlocked floor, tile research, dan limit performa. Build very large may lag on low-end device.
Haruskah SCP Safe dan Euclid share sayap?
Avoid shared hallway when possible. Isolated wing reduce chain breach damage dan simplify security staffing.