Aktualisiert July 2026

Mid-Game Progression Guide

Mid-Game SCP Architect X beginnt wenn Single-Floor Safe-Class Operation autonomously läuft aber Growth ohne Research Investments, Wilderness Capture und advanced Staff Composition stagniert. Dieser Guide bridged Beginner Stability und Late-Game Optimization: wann Euclid Protocols unlocken, wie Multi-Floor Wings strukturieren, wo Server Racks in Profit Math passen und cascading Breaches beim Expanding verhindern.

Research Priorities und Budgeting

Mid-Game Research hört auf linear zu sein. Multiple Floors (~$22k historically) unlockt Vertical Expansion aber doubled Amenity und Security Overhead. Euclid Research (~$40k tier) öffnet Capture und Containment Options mit higher Payouts und higher Breach Penalties. Sequence matters: stabilize Ground-Floor Bonuses, then Floors, then Euclid Infrastructure unless Events discount specific Nodes.

Nutze Research Progression Guide und Planner Tool um Orders zu simulieren vor Cash Commit. Overdrafting Research lässt dich unable Security während Riot Events zu hiren — common Mid-Game Failure Mode. Maintain liquid Cash Buffer equal zu at least one Week Staff Wages at current Headcount.

Server Rack Research und Placements enter Mid-Game Profit Calculations via Intel Bonuses capping around meaningful Multipliers when paired with high Cleanliness und Safety Scores. Spam keine Racks before Bonus Averages green sind; Racks multiply weak Bases modestly.

Euclid Wings und Wilderness Capture

Euclid SCPs require Wilderness Capture Missions outside Facility Core. Unlock Capture Gear via Research, assign qualified Staff, route captured Entities through Holding Cells before connecting Test Chambers. Failed Capture Attempts waste Time und Cash — read Euclid Capture Guide for Squad Composition.

Design dedicated Euclid Wings isolated by Security Checkpoints und rapid-response Staff Quarters. Mixing early Safe SCPs in same Hallway as volatile Euclid Entities increases Chain Breach Length. Multi-Floor Layouts should place Euclid Floors near Task Force Spawn Points if unlocked.

Income Scaling improves substantially with well-run Euclid Tests, but Maintenance Costs rise. Track per-SCP Profit using Tier List Rankings rather than Hype from Launch Trailers — Balance Patches reorder Winners frequently during Beta.

Staff Composition und NPC Needs

Mid-Game Hiring expands beyond one Scientist und one Class-D. Doctors stabilize Health Bonuses; Maintenance keeps Cleanliness; Security und Task Force mitigate Riots. Each Role consumes Amenities Bandwidth under NPC Needs Beta Rules — expand Cafeterias und Restrooms proportionally, not just Headcount.

Rotate understaffed Wings before Bonuses collapse. Foundation UI Averages hide localized Problems; inspect Individuals when Bathroom or Hunger Meters yellow on one Floor while others look fine. Medbay Stations justify Tile Cost once Class-D Counts exceed early-game Pairs.

Connect SCP Desks with Redundancy: duplicate Scientist Desks only when Pathfinding confirms both stay utilized. Idle duplicated Staff drain Wages without additive Tests.

Income skalieren ohne Overextending

Mid-Game Players chase SCP Count; optimized Players chase Bonus Multipliers und Test Uptime. Upgrade Furnishings boosting Cleanliness und Safety before adding marginal SCPs with low Tier Rankings. Consult SCP Income und Research Priority Tier Lists monthly during Beta.

Consider x2 Testing Profits Gamepass ROI once Net Income exceeds Pass Cost within few Sessions active Play — never buy during first Hour. Codes und Events may inject Cash Spikes; avoid interpreting temporary Wealth as sustainable Scaling Permission.

Prepare for Late-Game by documenting Layout Blueprints und Research Timestamps. Mid-Game is pivot where disciplined Players surge ahead und overbuilders stall under Wage und Amenity Debt.

Häufig gestellte Fragen

Wann Multiple Floors unlocken?

Unlock when Ground-Floor Bonuses green autonomously bleiben und Cash für duplicated Amenities auf second Floor hast.

Sind Euclid SCPs Breach Risk wert?

Ja mit dedicated Wings und Security. Without Isolation compensieren Euclid Payouts rarely Downtime from Breaches.

Wie viele Server Racks bauen?

Follow Server Rack Profit Guide; typically Mid-Game Players place Racks after Bonus Averages strong sind, not before.

Was blockiert Mid-Game Progress am häufigsten?

Under-researched Security, ignored NPC Needs, und copying Layouts without understanding Connection und Bonus Mechanics.