Aktualisiert July 2026

Personnel-Typen in SCP Architect X

Sechs NPC-Rollen = lebendiger Motor. Furnishings, Salaries, Bonuses. Scientists ohne Class-D oder umgekehrt = klassische Fallen.

Scientists & Class-D — Revenue Loop

Scientists an Lab Stations ($1k) = Gross Profit. Class-D an Test Zones ($2.5k, 2/Zone). Min. je 1 für Tests.

Gemeinsam skalieren — 1 Lab-Pair pro aktives Safe.

Doctors & Maintenance

Doctors Medbay $1.25k → Health. Maintenance $750 → Clean. Vor Euclid mandatory, 1 Maintenance/Floor.

Security & Task Force

Security $1.5k = 2 Guards, Safety. Task Force Armory $30k = Captures/Keter. Nie SCP-173/347 ohne Task Force.

Hiring Workflow

Furnishings platzieren, Staff tab hire. Over-hire frisst Intel. Cafeteria-Cap 8 als Soft-Limit.

Priorität nach Phase

Early: Sci+Class-D+Maint. Mid: Doc+Sec vor Euclid. Late: Task Force.

  • Scientist — Lab Station ($1.000)
  • Class-D — Test Subject Zone ($2.500)
  • Maintenance — Closet ($750)
  • Doctor — Medbay ($1.250)
  • Security — Station ($1.500)
  • Task Force — Armory ($30.000)

Salaries & Beta Needs

Personnel Salaries steigt mit Headcount. Fire nach Consolidation. NPC Needs: Cafeteria, Medbay, Maintenance für grüne Bars.

Multiplayer Personnel

Leere Labs = Dekor. Shared saves: Hire-Budget abstimmen, Staff-Screenshots.

Häufig gestellte Fragen

Wie viele Typen?

Sechs — je Furnishing nötig.

Security locked?

Research-Stars — Multiple Floors, Level, dann Staff.

Class-D Salaries?

Teils excluded, andere Rollen scale Personnel Salaries.

Task Force wann?

Nach Armory, vor high-risk Capture/Keter.

Wie viele Scientists?

Min. 1 pro Testkette; competitive 1 Lab pro Euclid-Linie.