Mis à jour August 2026
Furnishings et coûts stations SCP Architect X
Furnishings = couche hardware staffing SCP Architect X. Pas de scientists sans Lab Stations, pas de soins sans Medbays, pas d'arrêt émeutes sans Security Stations ou Task Force Armories. Chaque furnishing : coût placement, cap staff, effets bonus Clean, Safety, Health. Liste major furnishings, prix, règles capacité, priorités jour un vs mid-game.
Furnishings production core
Lab Station ($1 000) embauche un scientist, ancre tests anomalies — priorité #1, avant anomalies additionnelles. Test Subject Zone ($2 500) embauche deux Class-D, près Lab Stations et cellules confinement pour minimiser walk time gross profits.
Sans paires Lab Station + Test Subject Zone, tests impossibles même confinement parfait. Budget minimum une paire avant SCP-005, dupliquez paires quand revenu Safe scale.
Furnishings medical, security, maintenance
Medbay ($1 250) : un doctor, traite deux autres personnel. Doctors → bonus Health paycheck. Security Station ($1 500) : deux guards, bonus Safety, réduit émeutes. Maintenance Closet ($750) : un worker, bonus Clean. Cafeteria ($1 250) : huit personnel, faim beta. Armory ($30 000) : deux Task Force — placement late pour captures Euclid et ailes Keter.
Tableau récapitulatif coûts
Tableau planification prêts Safe profits early. Coûts placement standard avant wall packs cosmétiques.
- Maintenance Closet — $750 — 1 Maintenance worker
- Lab Station — $1 000 — 1 Scientist
- Medbay — $1 250 — 1 Doctor + traite 2 autres
- Cafeteria — $1 250 — Jusqu'à 8 personnel
- Security Station — $1 500 — 2 Security guards
- Test Subject Zone — $2 500 — 2 Class-D inmates
- Armory — $30 000 — 2 Task Force operatives
Priorité placement recommandée
Jour un : Lab Station, Test Subject Zone, Maintenance Closet, Cafeteria. Semaine un : dupliquer paires Lab/Test par anomalie, Medbay quand doctors unlock, Security Station avant fin recherche Euclid. Mid-game : medbays près ailes Euclid, security zones Class-D, Armories avant captures Wilderness.
Furnishings en build mode (B) avant hire Staff tab. Hire sans stations = cash gaspillé — build first, hire second.
Cafeteria et Armory
Cafeterias $1 250, huit personnel — meilleur investissement single-tile faim NPC. Intersections couloirs scientists/Class-D. Aile sans cafétéria reachable → émeutes malgré Security count.
Armories $30 000 late-game. Budget quand missions Task Force routine — après Foundation Transport, avant SCP-173. Deux operatives/armory modeste mais salaires/pathing s'accumulent.
Ordre build furnishings exemple
0–30 min : Lab Station, Test Subject Zone, Maintenance Closet. 30–60 min : cafétéria + seconde paire Lab pour SCP-005. 2–4 h : medbay, Security Station placeholder avant Euclid. 4 h+ : empreinte Armory réservée jusqu'à revenu capture.
Security tiles avant unlock OK ; hire early gaspille salaires si stars recherche lag.
Lien furnishings et bonus economics
Chaque type furnishing → ligne multiplicateur paycheck economics. Maintenance → Clean, security → Safety, medbay+doctor → Health, Lab Stations → gross via tests. Test Subject Zones sans autres chaînes = gross monte, Final stagne.
Janitor Stations (Mid-July 2026)
Janitors joined the mid-July update as a dedicated furnishing type for cleanliness coverage beyond single maintenance closets. Hire janitors after placing their stations in build mode, similar to other personnel workflows. They help preserve Clean bonus during heavy SCP-025 or Euclid testing that litters containment wings.
Budget janitor coverage per two floors on vertical sites—maintenance closets alone may not keep pace when mid-July prop density increases tile clutter.
Linking Furnishings to Economics Bonuses
Each furnishing type maps to a paycheck multiplier line on the economics report. Maintenance closets feed Clean bonus, security stations feed Safety bonus, medbays with doctors feed Health bonus, and Lab Stations feed gross profits indirectly through tests. Neglecting any chain while spamming Test Subject Zones creates lopsided reports where gross climbs but Final stagnates.
Questions fréquentes
Coût Lab Station ?
$1 000, un scientist exactement. Dupliquez pour throughput.
Furnishing le plus cher ?
Armory $30 000, deux Task Force operatives.
Un Medbay pour tout le site ?
Un doctor, deux slots traitement. Grands sites : medbays multiples près ailes Euclid/Keter.
Furnishings affectent Clean, Safety, Health ?
Oui — multiplicateurs paycheck economics.