Updated July 2026
Research Tree in SCP Architect X
Research transforms a static sandbox map into a progressing SCP facility. Six topics gate floors, anomaly classes, vehicles, defensive systems, and endgame profit multipliers. Each entry costs cash, runs on real-time timers that continue offline, and unlocks build catalog items or vendor permissions. Misordering research is one of the most common mid-game stalls—directors who buy Keter access before Tesla Gates learn expensive lessons. This page lists all six topics with exact costs, durations, and strategic notes aligned with community progression guides.
How Research Works
Open Foundation Management and select the Research tab. Only one topic researches at a time in standard progression—queue the next unlock when funds allow. Timers persist if you leave Roblox or switch save slots within the same session rules. More expensive topics generally take longer, though exceptions like Tesla Gates (16 hours) punish rushing defensive infrastructure.
Stars earned from leveling unlock Staff tab categories such as security hiring. Research and leveling run on parallel tracks—cash unlocks topics, XP unlocks staff permissions.
All Six Research Topics
Below is the complete research tree as documented for SCP Architect X and its predecessor mechanics. Verify costs after major beta patches, but ordering remains consistent across community guides.
- Multiple Floors — $22,000 — 2 hours — Staircases, upper floors, elevator access
- Euclid Class Anomalies — $40,000 — 1 hour — Place and integrate Euclid-class SCPs
- Foundation Transport — $45,000 — 2 hours — Purchase Offroad Titan at Warehouse for Wilderness travel
- Tesla Gates — $100,000 — 16 hours — Place Tesla Gates to mitigate breach spread
- Keter Class Anomalies — $500,000 — 1.5 hours — Place and integrate Keter-class SCPs
- Foundation Technologies — $1,000,000 — 4 hours — Unlock Server Rack placements for Intel profit bonus
Recommended Research Order
Standard min-max route: Multiple Floors first for layout efficiency, Euclid second for income tier jump, Foundation Transport third for captures, Tesla Gates fourth before hostile Euclid lines peak, Keter fifth for endgame anomalies, Foundation Technologies sixth when gross profits justify $500,000 per rack placements. Deviating is fine for roleplay sites—just expect slower income curves.
Our research priority tier list ranks alternatives for players who skip combat captures or prioritize creative multi-floor builds over Keter trophies.
Offline Queues and Budget Planning
Queue 16-hour Tesla Gate research before sleep. Save $45,000 plus vehicle costs before starting Foundation Transport so capture missions begin immediately after timer completion. Never start Keter research with empty coffers—you still need build budget for containment wings after the 1.5-hour timer.
Use the research planner tool to simulate queues against projected Safe income if spreadsheets help your planning style.
Research Stars and Staff Unlocks
Research completion grants stars tied to leveling milestones that unlock Staff tab categories—security being the most noticeable gate for new players. Stars are not sold separately; they arrive from playing the research and progression loop. If Security stays grayed out, finish Multiple Floors and earn level progress before assuming the game is bugged.
Coordinate star unlocks with furnishing placement: build Security Stations during Euclid research timers so hiring begins immediately when permissions appear.
Parallel Budgeting While Timers Run
Never sit idle during a 16-hour Tesla Gate timer. Farm Safe and Euclid gross profits, place furnishings for the next anomaly tier, and bank cash for Keter or Foundation Technologies. Research timers and build prep should overlap—only cash shortages should pause both.
Track three numbers in a notes app: current cash, active research ETA, next unlock cost. When cash minus next unlock drops below one paycheck cushion, delay starting new research until income catches up.
Total Research Investment Overview
Completing all six topics costs roughly $1,707,000 before placing a single Tesla Gate, vehicle, or server rack—Multiple Floors through Foundation Technologies summed. Spread across weeks of play this feels natural; rushing in one session requires Safe and Euclid income engines running at full efficiency. Use this total as a long-term savings goal rather than a day-one target.
Frequently Asked Questions
Does research continue while offline?
Yes. Research timers keep progressing after you leave the game, making overnight queues a core progression strategy.
What is the cheapest research topic?
Multiple Floors at $22,000 and two hours is the cheapest entry, unlocking vertical expansion and elevators.
Which research takes the longest?
Tesla Gates at 16 hours despite mid-tier $100,000 cost—plan it before weekend breaks.
How many research topics exist?
Six total topics spanning floors, anomaly classes, transport, defenses, and server rack technologies.